The anthology Artificial Turn — Interdisciplinary Perspectives on Artificial Intelligence (ed. by Anne Burkhardt, Susanne Marschall and Olaf Kramer) provides an overview of the research activities of the RHET AI Centre and its associated partners from science and practice. The anthology offers a multi-perspective humanities and social science approach to the topic of Artificial Intelligence (AI). It is intended to reach different audience in science and science communication, media, art and society, and to provide a basis for informed debate on the dynamic development of AI technologies.
With introductory texts on the significance of AI for media studies, rhetoric, linguistics and global south studies, the first part of the anthology lays the foundation for the collection’s interdisciplinary approach. The following parts bring together in-depth analyses on the topics of AI and fiction, AI and (natural) sciences, and AI and public discourse. Taken as a whole, the contributions trace the "artificial turn" diagnosed by the editors of the anthology, which, due to the ubiquity and effectiveness of AI-based applications, represents a caesura in science and communication, but also in the history of technology and the media.
The anthology will be published under the wbg academic label by Herder publishing in 2024 as an open access publication. In order to stimulate the debate on the artificial turn, we are making some of the contributions available in advance as pre-prints. The pre-prints will be published individually in the coming weeks. The RHET AI Centre wishes you stimulating reading and looks forward to your feedback!
Note: the pre-prints will be published in German only.
Pre-Print-Veröffentlichungen
Abstract
The instrumentalisation of games runs like a red thread through the history of the development of AI technologies. In anticipation of the wider applicability of the knowledge gained, computer scientists have long been concerned with enabling computers to master various games. Drawing on academic game studies, this article explains why game and play have such a fruitful relationship with the development of artificial intelligence. It outlines aspects of this relationship, such as the historical recourse to traditional games, the different functions of AI technologies in digital games, and how the activity of free play is pursued when dealing with artificial intelligence.
Abstract
Discourses on artificial intelligence (AI) tend to be dominated by one-sided perspectives from the Global North. Although people in the Global South are disproportionately affected by negative impacts such as algorithmic discrimination, environmental pollution or exploitative labour conditions, they are severely underrepresented in debates on the technological present and future. The article therefore focuses specifically on the ‘Souths’. Drawing on decolonial theories and approaches from Global South Studies, the text traces the state of research on AI and global justice and provides answers to key questions: Where do global inequalities around AI manifest themselves and what can be done to overcome them?
Abstract
Generative Artificial Intelligence has a massive impact on algorithmically generated digital literature. With the publication of ChatGPT, the capabilities and problems of these text-generating systems have also been brought to the attention of a wider public. Necessary questions about the intentionality and meaning of machine-generated texts lead back to a pre-modern, rhetorically generative understanding of authorship. Using the rhetorical figure of imitatio auctorum, the text looks at the effects and potential of generative AI for literature — and leads from current language experiments by the poet Jörg Piringer to the absurd computer simulations in Georges Perec's 1968 radio play The Machine.